The whole Arkanys world has been in development for over 20 years, taking its root in a D&D campaign and evolving to become something complex and polished." The events in the game happen in the north of Ambess province. We wanted to have a good progression for the game's environments by starting in light, heartwarming, and calm zones to gradually progress through darker areas, matching the game's theme and story.
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It's a calm and peaceful job, exactly how the Van Dervill family has always been. He doesn't exactly like fishing, but he has to do it for his father, as he is still too young to travel to Lope Village and get a job there as a squire for the city guards, a blacksmith's apprentice, or a busser at the Baumann Inn. "Since the beginning, we wanted our story to start with Wilfred fishing in the lake. The village used to have a thriving mining community operating in Thornüst's underbelly, but a mysterious incident years ago forced the operation to close. It's also famous for its beautiful forests, freshwater fish, exemplary potions, and talented smithy. Lope Village is a quaint little burg that sits at the edge of both the Yunai River and Mount Thornüst, Lope Village has, in recent years, become a key point of commerce between the Orchards of Ambess and the Duchy of Otlesko.Situated right between the borders of these two high-export locations, the village has carved itself a niche as a trading post between the two towns' regions. Visit Lope Village and uncover the real reason the mines were forced to close. Lastly, the coasts of Enrich Malar Tock, the trade capital of the world, sail these countless riches to the corners of the continent. Urphé to the far north is a frigid land filled with nomadic tribes faithful to the gods, whereas the southernmost state of Yatipha is an isolated jungle shrouded in mystical phenomena. Its neighbor Ambess is a large metropolis built within a massive orchard-forest. Otlesko is famous for its beautiful mountains and mines replete with rare ores. Ashantra, Arkanys' capital, is an opulent city-state that contains most of the continent's reputable libraries and academies. Wheat and other crops are cultivated in the valley, but the high grasses make it the perfect spot for the Wurgen, a wolf-like creature, to hide and attack its prey.Īrkanys is a massive, ecologically diverse stretch of land, renowned both for its beauty and wealth of natural resources, divided into six major regions. However, to reach the village, he needs to travel through the Wurgen Valley that is located at the feet of the huge Mehdhun Tree, home of the peaceful Jarken Tribe. He then sells his catches in Lope Village. This location is also perfect for Falken Van Dervill, as he is not too far from the lake where he can fish.
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It's the perfect spot for whole family, as Flora Ban Dervill is an adept herbalist and alchemist, so she has close access to tons of flowers and herbs in the area. Not too far from the Arktree Lakeshore, in a calm and pretty grove, lives the Van Dervill family. Many families of fishermen live in this area. The Arktree Lakeshore can be found near a big lake where lots of fish and peaceful creatures live. Players join Wilfred as he traverses Arkanys in search of his missing parents. Using the crafting power of ether, new powers and weapons will be unlocked to you, allowing you to explore more and more of the world of Arkanys! Explore beautiful hand-crafted environments, solve challenging puzzles, and battle frightening creatures. In Legends of Ethernal, it is up to you to uncover the truth about your parents' disappearance. But who is friend? And who is foe? All shall be revealed in time.
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Wilfred will come face to face with these creatures - and more - in the world of Legends of Ethernal. The haunting Dakrei: An omnivorous, venomous insect-like race with a huge queen as their leader. Their sturdy lungs are likely a reason for their favored weapons: blowguns, with which they can use to fire darts over long distances. The Brüwigs: An amphibious folk who are skilled swimmers with strong lungs. But what he discovers will forever change the World of Arkanys.Īrkanys is a land of many creatures: the majestic Jarkens, birthed from the sap of Mehdhun Tree, often live as long as a millennium. Wilfred puts his fears aside and sets off on an adventure to find them, an adventure that will span the entire world of Arkanys. Who or what has taken them? And to where? Armed with courage and driven by the pain of his loss, he sets out on a journey to uncover the truth behind his family's disappearance. On a day like any other, a young boy returns home to find it in ruins and his parents, gone.